[公告]欧服《黑暗与光明》更新专题!
[公告]欧服《黑暗与光明》更新专题!===========================
PatchNote v1.0.07:
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Map :
- BUG FIX: The map's filters weren't saved, now this is fixed.
Siege weapons:
- Possibility to buy siege weapons for fort attackers when preparing for a siege.P
Items:
- You can now see a list of worn out items in an icon bar.
- BUG FIX: The split of refined items and ingredients didn't work when it came to quality.
- BUG FIX: You could move full bags into the bags of a bank or of a temple, its not possible anymore.
- BUG FIX : Bug in the calculation of an item's worn status.
Extraction:
- Containers with no items to extract are no created anymore.
- The NPCs containers with no extraction can't be extracted anymore.
- Addition of an icon over extractable 3D elements to reprensent the kind of extraction.
Time managing:
- BUG FIX: The time for the loop used for displayings wasn't right, so all timers didn't end at the right moment (spells, potions, buffs, extraction, HUDs' timers...)
- BUG FIX: The loop's timer used for the network wasn't right either.
Fighting:
- BUG FIX: Many NPC made no damage (the kind of exported weapons was wrong)
FXP:
- Update of the FXP formula, it now depends of the mob's level, of the target's colors and of its danger coefficient.
Merchants:
- BUG FIX: The weapon's kind sometimes showed NULL.
- BUG FIX: Problems with the Sell and Repair panels.
Temples:
- BUG FIX: The percentage of the FXP debt in the temple wasn't right.
Carts:
- Addition of a cart's information HUD when you right click a cart.
UI:
- Update of the Goth input skin.
Craft:
- BUG FIX: The required craft houses for crafting were wrong.
Holdings:
- In edition mode, display of harvest's coefficient in relation to the terrain over the objects.
- Confirmation window for "Quit / Destroy" buttons in Forts and Holdings.
Factions:
- Switching from the mini-map to the faction's HUD automatically every time faction points are changed.
07版补丁内容:
第1:修正了某些地图无法保存的错误
第2:增加了攻城武器
第3:修正了装备损坏程度的显示
第4:修正了材料质量显示的错误
第5:现在玩家可以把包裹整个存入银行
第6:修正了没有采集字样的NPC的箱子不可以被再次采集错误
第7:增加了采集工具
第8:修正了魔法延续时间显示的错误
第9:修正了怪物的等级、颜色、难度、提升了怪物的经念值
第10:修正了出售与修理的错误
第11:修正了武器种类无法正确显示的错误
第12:修正了负经念值的错误
第13:规范了工艺制作东西的地方
第14:城堡增加了用于运输材料的手推车
第15:增加城堡资源管理上放弃和毁坏的设置
第16:修正了小地图和神的方框打怪时自动转换,增加了神的信仰变化
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PatchNote v1.00.08:
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Merchant: 商人
- Added new merchants.增加了新的商人
Craft:工艺
- Added the new Craft house.增加了新的工匠铺子
Transports:交通
- We still have a desynchronization in the transports. We do the better thing that we can to solve this issue as soon as possible.交通方面仍然存在失调,我们将尽一切努力尽快解决这个问题
- Nevertheless many improvements have been done in relation by the crash但是在交通系统崩溃前,很多方面还是做了很多改进
Characters:人物
- The character's orientation with the soil has been improved.人物与土地之间的定位(定向)得到了改善
Spells:技能
- Fixed the reload time of the Spells.技能准备时间得到了修正
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Working in:进行中的修正
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HUDs:窗口
- New character’s creation HUD. 新建人物窗口
- New stat’s HUD .新的属性栏
Icons:图标
- Add numerous icons.增加了许多图标
Global balance:全球平衡
- We are doing a lot of work in DnL’s balance. This major patch will be available soon.
我们在dnl的平衡性上做了很多工作。 主要补丁很快就会推出 老了点,这个我昨天在群上看过了,不知道是谁发的
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